The Upgrade Machine

Feed gear you don't need into the machine for scrap, then gamble that scrap into permanent random effects on your equipment. All earned, all in-game.

Scrap unwanted gear Spend scrap + coins Roll a random effect

Found at the Drunken Dwarf's workshop. Drop a wieldable item onto the machine and it's destroyed for scrap - the amount depends on the item. Select an equippable item inside the machine's interface and spend 10,000,000 coins plus 250,000 scrap (cost scales per slot, see below) to roll one random effect into an empty upgrade slot.

Three upgrade slots, three rolls

Every eligible item has 3 upgrade slots. Each time you upgrade, the machine fills the next empty slot with a random effect drawn from every effect valid for that item's equipment slot (weapon, shield, jewelry, armour piece, cape, ammo, or gathering gloves) - each roll excludes effects the item already has, so you never get a duplicate on the same item. Once all 3 slots are full, upgrading again opens a reroll menu instead: pick one of your 3 existing effects to replace, pay the cost again, and get a fresh random roll (which can land on anything, including the effect you're rerolling away from).

Rarity Tiers

Every effect belongs to one of 3 rarity tiers, which weights how often it comes up in a roll. Weights are per-effect, then multiplied by the tier's overall multiplier.

Common

Weight multiplier 2.0x - the bulk of your early rolls. Shown in white text in-game.

Uncommon

Weight multiplier 1.0x - a solid middle tier. Shown in cyan text in-game.

Rare

Weight multiplier 0.35x - the hardest effects to land. Shown in gold text in-game, and rolling one broadcasts to the whole server.

Not every effect is a buff. A handful of effects are deliberately negative - Damaged (reduced damage), Wreckless and Overcharge (bonus damage that can also hurt or misfire you), Brittle (chance to take bonus damage), Zamorak's Curse, Cursed Band, and Overdrawn all carry a downside alongside whatever comes up next to them. The roll pool doesn't filter these out - it's part of the gamble.

A Sample of Effects

43 effects exist across every equipment slot. Here's a representative sample - check ::title or ask the Drunken Dwarf "What upgrades have I discovered?" in-game for your own discovery log.

EffectRaritySlotEffect
LootingRareWeapon / RingIncreases your chances of getting a rare drop.
ExecutionerRareWeaponDeals 20% bonus damage to targets below 25% health.
Vampiric EdgeRareWeaponChance to heal for a portion of the damage you deal.
Zulrah's KissRareWeapon10% chance to inflict poison.
BulwarkRareShieldChance to fully block an incoming hit.
Soul SiphonRareAmuletOn a killing blow, chance to restore 6 prayer points.
Fortune's FavorRareRingChance to double a coin drop.
Bane of DragonsUncommonWeaponDoes more damage against dragons.
Fire AspectUncommonWeaponDoes fire damage to your target over time.
HolyUncommonWeaponRandomly heals you when you deal damage.
Reflective WardUncommonShieldChance to reflect a portion of incoming damage.
Prospector's LuckUncommonHands (mining)Chance for a mined ore to come out doubled.
RecoilCommonWeaponReflects some damage back at your target.
Coin CollectorCommonRingAutomatically picks up coins.
Swift BootsCommonFeetSmall chance to sidestep an incoming hit entirely.
FeatherlightCommonCapeChance to restore run energy when taking damage.
DamagedCommonWeaponReduced damage dealt. (negative effect)
Weapon14 effects
Jewelry10 effects
Armour6 effects
Shield3 effects
Cape3 effects
Ammo3 effects
Gathering gloves4 effects

Perfect Roll

Fill all 3 of an item's upgrade slots with Rare-tier effects and you earn a permanent title, checkable and equippable via ::title or the Make-over Mage. It's a one-time, account-wide unlock the first time any item you own hits 3/3 Rare - after that, every Rare roll still fires a server-wide broadcast, but the title itself only pops once. With Rare weighted at 0.35x against Common's 2.0x, three-for-three on a single item is a genuine long shot.

No pay-to-win, ever. Every coin, every piece of scrap, and every roll comes from playing the game. Removing all upgrades from an item (via a Removal item) is also entirely in-game obtainable - nothing in the Upgrade Machine is sold for real money.